But all you have to do is replace the clothing's animator component (Which get's added automatically) with the following script. I think it was somehwere on the Unity Answers. I am not the creator of the script, and I sadly can't remember where I found it. Elevate your workflow with the 2D Character & Animation asset from ARISAN. Please see section 2.9.3 of the EULA for details. This asset is covered by the Unity Asset Store Refund Policy. Recommended for large enterprises working across multiple locations. Then I use a script that sync the bones up. Recommended for individuals and small businesses. Thing's like glasses can just be a child of the head. Firstly what we have done is to use the same rig for the player and for all the clothing that needs rigging. Here is my temporary customization window.Īlright, so now for how to do it. That's the method I will show how to do.įirstly, let me show you some results from my own game. The other way to do it is to rig the clothing in question and make it's bones follow the bones of the character. This is kindoff a dirt method in my oppinion but works quite well. One is to have different body parts with different clothes attached to it and swap the whole parts. Many want to have different clothes for their game that you can swap with the character.
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